In part one of this post I covered building and annotating an abstract syntax tree from a postfix regular expression, as well as populating the firstpos, lastpos, and followpos sets for each node in the AST is it relates to it's position in the regular
Todays post is an overview of a implementing the Aho-Sethi-Ullman Direct DFA Construction algorithm, aka "Algorithm 3.5: Construction of a DFA from a Regular Expression" as originally found in "the dragon" book[1]. This post is going to go deep in the
When creating a classical Rogue-like and for many other dungeon based games as well, the levels of the game are procedurally generated. This is so that each play through of the game offers the player a new experience - no two games are the sam
Searching for the occurence of one string within the body of a larger string is a process done millions of times, and is one of the central operations in text processing. It is performed as part of querying a search engine and whenever you press
The visitor pattern is a behavioral design pattern first popularized in the "Gang of Four" book. It is used to separate operations on types from the types themselves. When using the composite pattern to build an AST from a class heiracrchy, as one woul
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Parsing Regular Expressions with MGCPGen
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Determinization: Converting εNFA to DFA
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Implementing Lexical Scoping: Resolving Variable Names with De Bruijn Indices
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Improving Balance of Ternary Search Tries
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Making Sense of LALR Parser Construction
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Compiling Set Comprehensions to Bytecode: an exercise in managing abstractions
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Fast Multi-Pattern String Searching with the Aho-Corasick Algorithm
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Capture Groups: Tracking Regular Expression Sub Matches
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Resolving Shift/Reduce Conflicts With Operator Precedence
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Squeezing DFAs with Pair Compression